Storm Tracer :: Specifications
Storm Tracer is a high speed volumetric sprite or placard rendering system. This means it renders in scene and interacts with other objects in scene.
| Yes | Partial | No | Additional information | |
| Illumination by in Scene Lights | X |
- |
- |
Storm tracer supports 2 illumination models, normal and placard as well as illumination "off". |
| Receive Shadows | X |
- |
- |
|
| Cast Shadows | X |
- |
- |
Storm Tracer casts it's own shadows using a Storm Shadow tag |
| Compatible with Post Effects | - |
X |
- |
Compatible with most effects for instance Glow, Highlights & SMB, incompatible with Cebas DOF & Object Motion blur |
| Bump Support | X |
- |
- |
|
| Normal Map Support | X |
- |
- |
Storm Tracer supports "absolute" style normal maps with -Z |
| Multipass Compatible | X |
- |
- |
Storm affects Alpha, and outputs during Multipass to the environment channels. Storm outputs it's own Z-Buffer/Depth channel in multipass |
| Reflection Support | - |
X |
- |
Storm Tracer particles can be reflective, but are not reflected in other objects |
| Transparency Support | - |
X |
- |
Storm Tracer works with non refractive transparency |
| Unlimited Ray Depth | X |
- |
- |
|
| Shader Compatibility | X |
X |
- |
Storm tracer uses standard Cinema 4D Shaders, Volumetric Shaders and other party shaders may not be compatible. |
| In Scene Object Interaction | X |
- |
- |
Storm Tracer is rendered in scene rather than in a separate pass |
| Hard Edge Compensation | X |
- |
- |
Storm allows you to get rid of "popping" and hard edges usually associated with placards using a fading system |
| Inbuilt L-System | X | - | - | |
| Voxel Displacement | X | - | - | |
| Specular Support | X |
- |
- |
|
| Thinking Particles Compatible | X |
- |
- |
|
| Standard Particles Compatible | X |
- |
- |
|
| Polygon Geometry Compatible | X |
- |
- |
|
| Deformer Compatible | X |
- |
- |
|
| Generator Compatible | X |
- |
- |
|
| Spline Generator Compatible | X |
- |
- |
|
| Spline Compatible | X |
- |
- |
|
| Vertexmap Compatible | X |
- |
- |
|
| Selection Tag Compatible | X |
- |
- |
|
| Null Object Compatible | X |
- |
- |
|
| Surface Color Sampling | X |
- |
- |
With "at birth" mode for TP Particles |
| TP Per Particle Color/Opacity Control | X | - | - | |
| NET Compatible Version | X |
- |
- |
Pricing available upon request, Standard edition not NET compatible |